inkydoAs expected. The theoretical maximum augments are pure insanity.
So far we know that with Pullucid stone the +MAB can go up to +40MAB with insane luck. From my own experience spamming mage gear I'd say you can get a roll of 30+MAB in about every 50 Pellucid stones used on average.
9 years ago
inkydoThis outclasses NQ Amalric head of course, body, legs and feet. Hands will still be good for MBing. Even tho Merlinic hands have no stats towards BLM whatsoever they can still beat amalric for nukes outside of MB with godly augments.
9 years ago
inkydoComparing HQ Amalric: Head - same MAB with a +21 MAB augment Body - same MAB with a +31 MAB augment for A) or +36 for D) Feet - same MAB with a +35 MAB augment Legs - HQ Amalric legs have 6 more MAB in path A) compared to perfect MAB Merlinic or 11 more with path D) Hands - HQ Amalric hands have 10 more MAB than perfect MAB Merlinic
9 years ago
inkydoThis is just going by the raw MAB. These new sets can also get a ton of +MACC, INT and MagicBurst.
So ya if you own HQ Amalric you use the Hands and Legs now to retain the set bonus while shooting for epic augments INT/MACC/MAB/MBbonus on the new armor. However you still might want some Merlinic legs for a full MACC set.
So far we know that with Pullucid stone the +MAB can go up to +40MAB with insane luck. From my own experience spamming mage gear I'd say you can get a roll of 30+MAB in about every 50 Pellucid stones used on average.
Head - same MAB with a +21 MAB augment
Body - same MAB with a +31 MAB augment for A) or +36 for D)
Feet - same MAB with a +35 MAB augment
Legs - HQ Amalric legs have 6 more MAB in path A) compared to perfect MAB Merlinic or 11 more with path D)
Hands - HQ Amalric hands have 10 more MAB than perfect MAB Merlinic
So ya if you own HQ Amalric you use the Hands and Legs now to retain the set bonus while shooting for epic augments INT/MACC/MAB/MBbonus on the new armor. However you still might want some Merlinic legs for a full MACC set.